Active modpack record

Minecraft 2

Minecraft 2 is my attempt at a much larger Forge pack that still feels like a continuation of the ordinary game.

Building and testingForgeVanilla-friendly directionVersion not frozen

Not ready to download: the Minecraft and Forge versions, mods, dependencies, recipes, and exported profile all need to pass the same test. Until that happens, this page is only the design record.

Design rules

  • Ordinary Minecraft remains recognisable from the first night to the late game.
  • New systems should add to the main progression instead of creating several disconnected games inside one pack.
  • Recipes should be understandable from the ingredients and use familiar visual logic.
  • Food, farming, fishing, wildlife, exploration, storage, and combat should support each other.
  • Difficulty should come from decisions and preparation, not unexplained inconvenience.

Planned progression

Early game

Carry what you can make

Bundles become the base of a pouch and backpack line, so better storage is something the player works towards.

Settlement

Make food worth the effort

Raw ingredients give less benefit, while proper meals, farming, fishing, and stored food become important parts of survival.

Exploration

Give us a reason to leave the base

Tectonic, Terralith, structures, wildlife, and useful finds should reward travel without losing Minecraft's familiar world.

Late game

Carry on past the usual ending

The finished pack should have another proper stretch of progression after the familiar milestones instead of stopping at the usual equipment.

Release checklist

  1. Freeze Minecraft, Forge, and every mod version.
  2. Record required libraries and confirm the pack launches from a clean profile.
  3. Test new-world generation and travel far enough to catch obvious worldgen conflicts.
  4. Test every custom recipe in survival and check that recipe viewers display it correctly.
  5. Have another player install from the written instructions without relying on missing verbal steps.
  6. Export the CurseForge profile, version it, and record known limitations before publishing.