Game and nation Turn 0 of 0 checks complete Reports and intelligence Read every message, event, and attached transfer. Review battles and assassinations; note the cause rather than only the outcome. Check scouting, enemy movement, new forts, and exposed commanders. Update borders, threats, diplomacy, and likely timing attacks. Treasury and recruitment Check income, upkeep, treasury, and near-term commitments. Review every fort's queue: gold, resources, RP, CP, HP, and limits. Recruit required commanders before filling optional troop queues. Check Province Defence, mercenaries, and infrastructure spending. Research and magic Confirm the research target and displayed monthly output. Account for every mage searching, forging, moving, casting, or fighting. Review rituals, targets, range, laboratories, and random caster order. Check forging, boosters, empowerment, gems, and Blood slaves. Assign site searches and record completed path coverage. Movement and battles Confirm every commander order and legal movement route. Review leadership, squads, formations, and bodyguards. Audit scripts, gems, communions, and post-script behaviour. Check supply, sieges, storm orders, and friendly retreat provinces. Check remote attacks, assassinations, and movement timing together. Provinces and state Check tax traces, unrest, population damage, and recruitment shutdown. Review construction, demolition, temples, laboratories, and fort timing. Inspect dominion pressure, preaching, Throne claims, and sacred recruitment. Check raiding exposure, ownership, and end-of-turn vulnerabilities. Submission and administration Resolve diplomacy, trades, promises, and extension requests. Reopen critical provinces and armies for a final order audit. End the turn, confirm the order file, and submit the correct revision. Confirm the server or host received the turn before the deadline. Turn notes and unresolved decisions Copy auditMark all completeStart a fresh turn Current audit This checklist is saved in this browser.