Nation finder and comparison
Search all 102 official-manual summaries, filter by age, and place up to three nations beside one another.
Open the nation finder →Dominions 6 toolkit
The eighteen tools cover base-game records, nation choice, Pretender notes, economy, battles, magic, diplomacy, research, and the parts of a multiplayer campaign that are easy to forget.
Selection and plans
These pages show where their data came from and organise the choices you make. They do not choose the strategy.
Search all 102 official-manual summaries, filter by age, and place up to three nations beside one another.
Open the nation finder →Search 5,340 spell, item, referenced-unit, Pretender, summon, site, Throne, and mercenary records with visible ruleset and evidence labels.
Search the catalogue →Record the chassis, awakening, paths, dominion, scales, bless, sacred roster, purpose, timing, tests, and failure branch.
Record a Pretender design →Record the ruleset, mage pool, route, delivery package, timing, branch condition, and intended end state.
Open the build sheet →Prepare five scripted orders, equipment, gems, positioning, protection, fallback behaviour, and retreat policy for one commander.
Build a battle script →Record army groups, commanders, terrain, evidence, threats, readiness checks, the expected sequence, and what to do if the plan fails.
Build a battle plan →Economy and recruitment
Official formulas are labelled. Where the game hides intermediate rounding, the result is marked as an estimate and the value shown in-game wins.
Estimate income, unrest retention, local resources, and recruitment shutdown from population, scales, Administration, and unrest.
Calculate a province →Total gold, resources, Recruitment Points, Commander Points, Holy Points, and estimated monthly and annual upkeep.
Plan a recruitment queue →Project every gem path and Blood slave stock after income, recurring use, one-off spending, and a chosen reserve.
Project the treasury →Magic and probability
Each calculator lists its assumptions and links to the Library chapter with the full rule.
Estimate the hosting cycle on which a target finishes after temporary researcher losses have been counted.
Estimate a breakpoint →Check path bonuses, participant count, threshold resilience, and approximate slave fatigue for a Communion, Sabbath, or Chorus.
Plan a communion →Estimate the chance that independent, uniform random slots produce at least one acceptable path across a recruitment run.
Calculate recruitment odds →Record the highest search level completed in one province across all nine paths and identify the remaining gaps.
Audit site-search coverage →Turns and multiplayer
Turn state stays on this device. Exported text can go into a game channel, save folder, or campaign record.
Work through reports, recruitment, research, magic, movement, province management, diplomacy, and final submission.
Open the turn planner →Track relationships, evidence type, written terms, notice periods, expiry turns, obligations, observations, and next actions.
Open the diplomacy log →Prepare one source for the map, participants, mods, Thrones, hosting schedule, table rules, and administration.
Build the settings record →Track named Thrones, provinces, levels, controllers, claimers, evidence age, marked targets, Ascension Points, and the remaining route.
Track the victory position →Library and study
The current Library manifest supplies the book titles and section totals. You choose what to read next.
Track sections completed across all sixteen books and references, set personal priorities, record the next location, and export progress.
Track library progress →Table-side reference
These abbreviations keep exported records compact. The linked Library chapters hold the full explanations and exceptions.
Saved on this device: forms and checklists stay in the current browser. Newer records can also be exported as JSON and restored later. Nothing is sent to TheHoboKingdom. The site-wide tools include mod-manifest and multiplayer-session records.