Active project hub
Dominions 6
Official-manual reference pages, practical game guides, strategy notes, campaign material, and experiments with the game's modding systems.
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Nations by age
Early Age
Ancient powers, the first kingdoms, giants, demons, and strong magic.
35 nations 02Middle Age
Established kingdoms, successor empires, and realms transformed by earlier disasters.
37 nations 03Late Age
Human expansion, fading elder peoples, fallen empires, and returning horrors.
30 nationsOfficial references
The nation catalogue and game-setup guide are based on Illwinter's current Dominions 6 manual. The technical side of the project will use the official modding, event, and map-making manuals where those subjects apply.
Active project: computer diplomacy overhaul
The aim is to make computer-controlled nations react more clearly to the state of a campaign. Expansion, throne claims, dominion pressure, raids, and prolonged wars could produce warnings, grudges, defensive agreements, and eventually coalitions.
Status: concept and feasibility work. Development is paused while the limits of event-driven diplomacy and possible formation additions are investigated.
Next additions
- Unit classes, special abilities, experience, heroic abilities, and afflictions.
- Spell, ritual, item, summon, Pretender, Throne, and magic-site catalogues.
- Game settings, movement, sieges, battle orders, and magic explained from the main manual.
- Mod, event, and map-making references built from Illwinter's technical manuals.
- A permanent design record for the diplomacy overhaul.