The first complete game
Enough structure to play a complete game without first mastering every spell, ability, or edge case.
29 selected sections Begin this path →Edition 31 web release · Dominions 6.37
I built the Library for learning the game, checking an exact rule, planning a campaign, and following the evidence behind a difficult claim.
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Each result opens the section where that subject is explained. Search by rule, mechanic, command, object, or common name.
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Guided routes
You do not need to read all sixteen books in order. These routes collect the sections needed for a particular job.
Track personal progressEnough structure to play a complete game without first mastering every spell, ability, or edge case.
29 selected sections Begin this path →The rules and habits needed when negotiation, hidden intentions, borders, and reputation enter the game.
8 selected sections Begin this path →A brisk return through the current version, turn structure, economy, Pretender design, battle, and magic.
15 selected sections Begin this path →A fast route from an exact rules question to its canonical chapter, evidence record, and connected exceptions.
77 selected sections Begin this path →Trace a failed turn in resolution order so the original cause is found before the most visible consequence.
7 selected sections Begin this path →For inspecting objects and commands, planning compatible mods, validating releases, or maintaining the website edition.
10 selected sections Begin this path →Reference tools
The glossary gives short definitions. The research register shows which questions are closed, still open, or waiting for a test.
106 rules, interface terms, abbreviations, and pieces of community language, each linked to its full explanation.
Open the glossary58 verification questions with priorities, status, importance, and the most reliable route to an answer.
Open the registerEighteen tools cover pinned base-game records, nations, Pretenders, economy, recruitment, magic, battle plans, turns, diplomacy, research, reading progress, multiplayer records, and Throne victories.
Open the toolsThe complete 1,338-page Edition 31 library contains this release's full reader corpus for offline reading.
Download the omnibusBook VII now covers every unmodded Early Age and Middle Age nation. Each chapter keeps its source boundary, strategic judgement, and unresolved mechanics visible.
Open Book VIIAll 35 Edition 31 field readers are available separately for offline use.
Browse the Early Age dossiersThirty-six compact Edition 30 field readers are available separately for offline use. Arcoscephale remains the larger foundation chapter inside Book VII.
Browse the dossiersThe complete shelf
Each subject has one main home. Related books link back to that home instead of repeating the same explanation.
How the collection is organised, where each subject lives, and the quickest route to a dependable answer.
13,233 words · 63 indexed sectionsRulesets, terminology, hosting order, and the exact anatomy of a Dominions turn.
11,000 words · 150 indexed sectionsA compact table-side reference for turn order, income, recruitment, upkeep, forts, and logistics.
3,208 words · 30 indexed sectionsIncome, resources, recruitment, unrest, supply, forts, administration, and the machinery that keeps a nation functioning.
14,406 words · 179 indexed sectionsPretender design, dominion, scales, blessings, awakening, death, and the consequences of religious pressure.
16,596 words · 196 indexed sectionsArmy organisation, formations, attacks, protection, morale, fatigue, magic, afflictions, and battle analysis.
13,226 words · 178 indexed sectionsResearch planning, paths, gems, rituals, forging, communions, blood magic, globals, and magical logistics.
15,828 words · 200 indexed sectionsExpansion, tempo, intelligence, movement, raiding, sieges, diplomacy, Thrones, and campaign decision-making.
19,369 words · 191 indexed sectionsA reproducible nation-dossier method with complete chapters for all 35 Early Age and 37 Middle Age nations, with the open questions kept visible.
190,592 words · 2,439 indexed sectionsThe mod parser, object identity, commands, events, compatibility, validation, and release engineering.
15,299 words · 244 indexed sectionsA separate rules and compatibility reference for Dominions Enhanced 2.16 and Divinitus 1.15.3 DE.
11,245 words · 136 indexed sectionsInstallation, game creation, interface use, turn submission, multiplayer hosting, recovery, and administration.
13,326 words · 179 indexed sectionsUnit classes, special abilities, experience, heroic abilities, conditions, counters, and stacking behaviour.
14,257 words · 110 indexed sectionsA structured reference layer for spells, items, summons, sites, Thrones, mercenaries, Pretenders, and other base objects.
8,672 words · 95 indexed sectionsThe official patch history, organised as a versioned ledger rather than a loose list of remembered changes.
8,764 words · 88 indexed sectionsA command and terminology lexicon for locating syntax, documentation status, evidence, and version changes.
24,817 words · 113 indexed sections