CompletedP0R-001Versioning
Which official rules and commands changed after the revision-2 manual and the 6.34, 6.29, and 6.26 auxiliary manuals?
Why it matters
Every later formula and mod claim depends on the correct current baseline.
Resolution route
Book XIII supplies the complete official patch side; Book XIV reconciles every patch token against the current auxiliary manuals.
Read the canonical section →
CompletedP0R-002Load order
What load order did the Divinitus 1.15.3 DE author intend in the public release wording?
Why it matters
A reversed order can change hundreds of shared objects.
Resolution route
Project description and version 1.15.0 changelog, audited in the independent integrity report.
Read the canonical section →
CompletedP0R-003Collision
What object and dependency chain does the monster 8616 conflict affect under the frozen stack?
Why it matters
The collision breaks the identity shared by DE's Ring, Amulet, and Blood Vial helpers and the Divinitus Crystal Priest.
Resolution route
Exact source trace, upstream accepted repair, and pinned Inspector resolution in the independent integrity report.
Read the canonical section →
CompletedP0R-004Automatic IDs
What IDs do the 69 automatic Divinitus monsters and 26 automatic spells receive in the frozen load order?
Why it matters
Stable website records and downstream references require versioned secondary identities.
Resolution route
Exact-version structured Inspector register in the independent integrity report; engine confirmation remains separately labelled pending.
Read the canonical section →
CompletedP0R-005Source integrity
Which commands in the supplied mods fall outside complete current auxiliary-manual definitions?
Why it matters
An unfamiliar command cannot be explained safely until documentation, parser recognition, annotation syntax, and likely errors are separated.
Resolution route
Static command inventory against current official manuals, patch notes, and the pinned parser in the independent integrity report.
Read the canonical section →
CompletedP1R-006Economy
What are the current unmodded Growth and Death income percentages?
Why it matters
Pretender and fort economics depend on the correct scale multiplier.
Resolution route
Modding Manual 6.34 defines `#deathincome` default 2; no official announcement through 6.36 changes it.
Read the canonical section →
CompletedP1R-007Economy
What are the current unmodded Order and Turmoil resource percentages?
Why it matters
Production planning and scale evaluation depend on the current value.
Resolution route
Revision-2 main-manual 2% rule checked against the complete official patch ledger through 6.36.
Read the canonical section →
QueuedP1R-008Economy
At which steps does the engine round income, resources, Recruitment Points, and fort draw?
Why it matters
Close recruitment and fort calculations can change at integer boundaries.
Resolution route
The canonical section now separates six rounding subsystems and their operational displays; complete closure still requires published 6.36 boundary reproductions or developer-confirmed formulas.
Read the canonical section →
CompletedP1R-009Recruitment
What is the current Commander Point base and how do exceptional modifiers stack?
Why it matters
Commander bottlenecks can determine fort and mage efficiency.
Resolution route
Revision-2 fort bonuses, current 6.35 community base and accumulation reference, official `#slowrec` and `#rpcost` semantics, AI exclusions, and patch review through 6.36.
Read the canonical section →
In progressP1R-010Upkeep
How are sacred slaves, mounted forms, and shapechanged units charged upkeep?
Why it matters
Persistent roster costs affect long-war sustainability.
Resolution route
The 6.33 observation and pinned 6.35 component fields resolve stacking and mounted decomposition; annual samples exclude a simple final floor, while shape classes and monthly aggregation remain open.
Read the canonical section →
QueuedP1R-011Unrest
Which current unrest thresholds reduce Recruitment Points and Commander Points?
Why it matters
A province can appear affordable while being unable to recruit the planned roster.
Resolution route
Official shutdown and current community reduction claims are preserved; the loss-floor reading now has explicit 1-, 2-, and 3-point candidate thresholds, still awaiting a versioned reproduction.
Read the canonical section →
QueuedP1R-012Supply
What is the exact fort-supply distance arithmetic under current rules?
Why it matters
Supply range determines operational reach and siege endurance.
Resolution route
Range, maximum distance, and highest-fort selection are separated from the official `x6` versus `x4` multiplier conflict; a published 6.36 distance series remains required.
Read the canonical section →
In progressP1R-013Starvation
Are commanders ever exempt from starvation, and which forms or abilities alter the result?
Why it matters
Commander survival affects retreats, sieges, and remote expeditions.
Resolution route
Need Not Eat, the 6.18 transformation correction, 6.35 object fields, and the 6.35 equipment-refresh fix resolve explicit immunity and display state; generic priority remains open.
Read the canonical section →
QueuedP1R-014Pretenders
What is the current awakening-point distribution for dormant and imprisoned Pretenders?
Why it matters
Opening timing determines whether a design solves expansion or only a later war.
Resolution route
The June 2026 Dominions 6 page republishes Loggy's model, but source tracing reaches pre-Dominions 6 notes, no 6.x raw sample, and a one-turn range discrepancy. Current reproduction or developer confirmation is still required.
Read the canonical section →
CompletedP1R-015Dominion
What are the current checks and order for ordinary dominion spread?
Why it matters
Temple, priest, and candle investments depend on the actual spread model.
Resolution route
Revision-2 official formulas and turn sequence, reconciled with the 6.13 random-preaching correction and later patch history.
Read the canonical section →
CompletedP1R-016Blessings
Which blessing tags, values, and activation edge cases differ from the revision-2 manual?
Why it matters
Small errors can invalidate a Pretender design or sacred package.
Resolution route
6.35 structured bless data plus official rules and patches through 6.36 establish activation gates, automatic blessing, repeatability, overlap, weapon-trigger, item, and mount boundaries; adjacent transformation and cross-source stacking remain separate questions.
Read the canonical section →
CompletedP1R-017Pretender death
What are the current Call God thresholds and contribution rules?
Why it matters
Recovery planning after a god's death depends on time-to-return.
Resolution route
Official Holy, Disciple-game, Elegist, Recall God, Trinity, and hosting rules are reconciled with published controlled research establishing a fixed 50-point base and per-priest effective-rating `-1/0/+1` variation; detailed routing and placement remain Current Community Reference.
Read the canonical section →
CompletedP1R-018Victory
How are same-turn Throne claim, province loss, and victory checks ordered in current play?
Why it matters
The result can decide a game despite later movement or siege outcomes.
Resolution route
Official steps 8 and 57, full and partial ownership rules, the current conquest rule, and a published same-turn report establish the claimant-death, unfortified-conquest, siege, and fort-storm branches. Exact simultaneous winning-total ties remain separate.
Read the canonical section →
In progressP1R-019Combat
What is the exact current survivor bonus in morale checks?
Why it matters
Rout thresholds influence squad sizing, standards, and casualty tolerance.
Resolution route
Current community formula supplies `round(5 x surviving proportion)`; a current raw boundary set and separate commander treatment are still required.
Read the canonical section →
In progressP1R-020Combat
How much fatigue do active units recover while conscious under ordinary conditions?
Why it matters
Fatigue breakpoints shape armour, melee endurance, and spell-support value.
Resolution route
Current community reference supplies one per active round plus Reinvigoration; a frame-by-frame 6.36 reproduction remains required.
Read the canonical section →
In progressP1R-021Combat
What is the exact harassment accumulation and decay model?
Why it matters
Defence collapse and swarm counters depend on more than the visible attack value.
Resolution route
Official accumulation is resolved; a Dominions 5 decay constant is retained only as a regression hypothesis for a current instrumented reproduction.
Read the canonical section →
QueuedP1R-022Combat
What are the complete current weapon cooldown and combat-speed constants?
Why it matters
Attack rate changes damage delivery, repel exposure, and fatigue pressure.
Resolution route
Current structured data and published timing reproduction.
Read the canonical section →
In progressP1R-023Mounted combat
What are the full current mounted carry, targeting, and movement calculations?
Why it matters
Rider and mount statistics otherwise produce misleading army comparisons.
Resolution route
Official targeting and component rules are resolved; carry, mixed-component movement, and exceptional modifier order remain open.
Read the canonical section →
In progressP1R-024Magic
What thresholds govern optional combat-gem use and refusal?
Why it matters
A scripted spell package can fail because the caster conserves a gem.
Resolution route
Official 6.12, 6.15, and 6.30 corrections bound the historical thresholds; a current reproducible battle set remains required.
Read the canonical section →
QueuedP1R-025Magic
Where does rounding occur in spell fatigue, penetration, communion sharing, forging, and ritual contests?
Why it matters
Boundary values can change caster safety and access ladders.
Resolution route
Published current reproductions separated by subsystem.
Read the canonical section →
In progressP1R-026Communions
What current edge cases govern shared self-buffs, collapse, and automatic communion items?
Why it matters
Communion failure can destroy the most valuable mage concentration in an army.
Resolution route
Manual rules and official 6.12-6.30 corrections resolve the core; automatic-item, form-change, and forced-removal behaviour remain open.
Read the canonical section →
In progressP1R-027Movement
What is the exact interception probability and battle location when hostile forces swap provinces?
Why it matters
Movement prediction determines reinforcement and retreat planning.
Resolution route
A published chassis-value algorithm supplies a precise hypothesis; a 6.36 map-and-save reproduction remains required.
Read the canonical section →
CompletedP1R-028Patrol
What are the current patrol-detection distributions across stealth and patrol modifiers?
Why it matters
Counter-raiding and scout survival depend on risk rather than a binary threshold.
Resolution route
The official open-ended 2d25 formula has been enumerated directly from D=-60 to +60; exceptional contributors remain regression tests.
Read the canonical section →
In progressP1R-029Raiding
What are the current Raid and pillage output functions?
Why it matters
Economic warfare cannot be compared honestly without expected return and population damage.
Resolution route
Official legality and sequence are resolved; historical exact-output formulas are now 6.36 reproduction predicates rather than current law.
Read the canonical section →
In progressP1R-030Diplomacy
Which binding-NAP edge cases occur under every diplomacy setting?
Why it matters
Interface-enforced treaties must not be described through informal multiplayer custom.
Resolution route
Official 6.01-6.30 exceptions are versioned; the complete binding, nonbinding, and absent action matrix remains open.
Read the canonical section →
CompletedP1R-031Thrones
What are the complete current Throne identities and object effects?
Why it matters
Endgame plans require exact Ascension Points, defenders, and claimed bonuses.
Resolution route
Pinned 6.35 structured site data, cross-checked against current official rules.
Read the canonical section →
QueuedP2R-032Domes
In what order are layered domes checked, and are their outcomes independent?
Why it matters
Remote warfare portfolios depend on cumulative interception risk.
Resolution route
Published current controlled reproduction.
Read the canonical section →
QueuedP2R-033Wish
What vocabulary, aliases, distributions, and restrictions does Wish currently accept?
Why it matters
Late-game plans can waste rare Astral access on obsolete or ambiguous requests.
Resolution route
Current official data or versioned published catalogue with reproduction.
Read the canonical section →
QueuedP2R-034Artifacts
How are simultaneous artifact forges and global casts resolved at exact ties?
Why it matters
Multiplayer races need a defensible risk model.
Resolution route
Official hosting rule or published simultaneous-order reproduction.
Read the canonical section →
QueuedP2R-035Assassination
What are the exact bodyguard, Patience, surprise, and mounted-assassination distributions?
Why it matters
Commander survival packages depend on more than nominal bodyguard count.
Resolution route
Published current controlled reproduction.
Read the canonical section →
QueuedP2R-036Cataclysm
What is the final current Cataclysm outcome wording and horror interaction?
Why it matters
Endgame clocks and coalition decisions depend on the actual failure state.
Resolution route
Current official object data and patch notes.
Read the canonical section →
QueuedP2R-037Event systems
In what order do several rarity-5 global state machines update the same state?
Why it matters
Large overhaul compatibility can fail without any numeric collision.
Resolution route
Author documentation or published deterministic harness.
Read the canonical section →
QueuedP2R-038Mod parser
Which cross-mod name-reference categories resolve before or after later definitions?
Why it matters
Name references can fail even when numeric IDs do not collide.
Resolution route
Official parser documentation or minimal published loader reproduction.
Read the canonical section →
QueuedP2R-039Object inheritance
Which hidden copied attributes are absent from `ctrl+i` and ordinary inspector cards?
Why it matters
A visible final card may omit inherited behaviour needed for compatibility.
Resolution route
Exact-version source history plus structured engine export.
Read the canonical section →
QueuedP2R-040Transformations
Which prophet, mount, heroic, item, and temporary states survive combined transformations?
Why it matters
Shape chains can silently lose national or sacred roles.
Resolution route
Published current transformation matrix.
Read the canonical section →
QueuedP3R-041Events
What are the current event-variable overflow and negative-value behaviours?
Why it matters
Long event campaigns can corrupt state near numeric boundaries.
Resolution route
Official limit documentation or minimal published harness.
Read the canonical section →
QueuedP3R-042Performance
How does hosting time scale with large always-event libraries?
Why it matters
Scenario design needs a practical performance budget.
Resolution route
Published hardware, turn, province, and event-count benchmark.
Read the canonical section →
QueuedP3R-043AI
How often are AI templates selected and how reliably does the AI use multi-plane gates?
Why it matters
Scenario claims should distinguish configured hints from observed behaviour.
Resolution route
Published behavioural sample tied to version and map.
Read the canonical section →
QueuedP3R-044Save compatibility
Which inserted automatic spell and item objects break existing saves?
Why it matters
Release updates need a safe migration policy.
Resolution route
Published version-to-version save matrix.
Read the canonical section →
QueuedP3R-045Networking
Which filename and dependency mismatches are rejected or silently tolerated by the lobby?
Why it matters
Public mod releases need predictable multiplayer installation behaviour.
Resolution route
Official documentation or published clean-client matrix.
Read the canonical section →
CompletedP0R-046Experience
Does a current five-star unit receive a cumulative +2 or +3 Hit Points from experience?
Why it matters
A public veteran calculator must not conceal a version conflict.
Resolution route
Official 6.13 changed veteran HP to +1 at each star from the third onward, 6.14 corrected XP HP-stat handling, and the current manual repeats the three increments.
Read the canonical section →
In progressP1R-047Heroic abilities
Which Hall-of-Fame scoring and heroic-growth formulas remain unchanged in 6.36?
Why it matters
Old reverse engineering is useful but cannot be represented as current official law.
Resolution route
Edition 28 defines the official boundary and a versioned raw-observation template; current reproducible tests or engine-backed reverse engineering must supply any formula.
Read the canonical section →
CompletedP1R-048Perception
How do current perception abilities divide Glamour, Invisibility, Unseen, Illusion, and Spiritform targets?
Why it matters
A false equivalence can invalidate targeting and counter design.
Resolution route
Official 6.36 ability definitions, current spell descriptions, and a patch check establish the category division; two narrower runtime edges moved to R-058.
Read the canonical section →
In progressP1R-049Ability stacking
Which ability sources stack, use best-only, or replace one another across form, item, bless, and spell?
Why it matters
Duplicate investment can waste gems, design points, and scripts.
Resolution route
Current definitions confirm best-only Standard and Inspiring Researcher, cumulative experience and Horror Mark, and non-stacking Blur, Displacement, and Invisibility; unlisted abilities remain test-specific.
Read the canonical section →
QueuedP2R-050Experience
Which current passive XP exceptions apply to Mindless units, sites, items, arenas, and events?
Why it matters
Veteran timing and Hall-of-Fame plans depend on the actual gain sources.
Resolution route
Controlled monthly observation and current data export.
Read the canonical section →
QueuedP2R-051Unit classes
Which condition immunities follow from a visible class and which require a separate hidden tag?
Why it matters
Visual or taxonomic assumptions can produce false counters.
Resolution route
Current object export plus controlled spell and condition matrix.
Read the canonical section →
QueuedP2R-052Mount state
How do mount loss, Reclaim Mount, automatic return, and shape changes transfer experience and conditions?
Why it matters
Mounted commanders can change body and function across the turn boundary.
Resolution route
Controlled mounted-commander series under 6.36.
Read the canonical section →
QueuedP1R-053Independents
What are the complete 6.35 independent population types and their province recruitment rosters?
Why it matters
Expansion, fort placement, and off-path recruitment depend on exact independent access.
Resolution route
Exact-version engine or inspector export containing population-type membership.
Read the canonical section →
QueuedP2R-054Summons
Which unit identities satisfy the 25 unresolved selection- or tag-based summon relations?
Why it matters
A spell record is incomplete when it names a selector but not the possible summoned units.
Resolution route
Exact-version engine export or published reproducible selector resolution.
Read the canonical section →
QueuedP2R-055Object labels
What are the authoritative human labels for remaining source-native item and site property fields?
Why it matters
Public filters should be readable without pretending that an inferred label is official.
Resolution route
Current UI wording, official manuals, and exact-version object export compared field by field.
Read the canonical section →
In progressP2R-056Patch classification
Which of the 250 review-recommended patch records need a different fine-grained class or more precise canonical destination?
Why it matters
Source completeness is settled, but accurate filters improve website maintenance and command chronology.
Resolution route
Human review of each official source bullet against the Book XIII classification key and canonical ownership map.
Read the canonical section →
QueuedP2R-057Command documentation
Which of the 60 reference-only, nine mention-only, and five 6.36 patch-only tokens can receive verified semantics without inventing undocumented behaviour?
Why it matters
Search is complete, but a token's official existence is not always a complete behavioural contract.
Resolution route
Later official manuals or announcements, developer clarification, or a published minimal reproduction tied to an exact version and object context.
Read the canonical section →
In progressP1R-058Perception edges
Do Spirit Sight or blindness alter innate Glamour's Mirror Image resolution, and which non-scout information channels reveal Glamour units in friendly provinces?
Why it matters
Category boundaries are documented, but these exact interactions still affect counter selection and strategic detection.
Resolution route
The manual explicitly confirms Arcoscephale dominion scrying and The Eyes of God as narrow channels; reproduce those controls and run the Edition 29 battle and information matrix for the remaining edges.
Read the canonical section →