Evidence and verification

Research Register

This is where I keep the questions behind the Library. Each one is marked as completed, in progress, or waiting, with the evidence still needed to settle it.

58 questions16 completedDominions 6.37 baseline

CompletedP0R-001Versioning

Which official rules and commands changed after the revision-2 manual and the 6.34, 6.29, and 6.26 auxiliary manuals?

Why it matters

Every later formula and mod claim depends on the correct current baseline.

Resolution route

Book XIII supplies the complete official patch side; Book XIV reconciles every patch token against the current auxiliary manuals.

Read the canonical section →
CompletedP0R-002Load order

What load order did the Divinitus 1.15.3 DE author intend in the public release wording?

Why it matters

A reversed order can change hundreds of shared objects.

Resolution route

Project description and version 1.15.0 changelog, audited in the independent integrity report.

Read the canonical section →
CompletedP0R-003Collision

What object and dependency chain does the monster 8616 conflict affect under the frozen stack?

Why it matters

The collision breaks the identity shared by DE's Ring, Amulet, and Blood Vial helpers and the Divinitus Crystal Priest.

Resolution route

Exact source trace, upstream accepted repair, and pinned Inspector resolution in the independent integrity report.

Read the canonical section →
CompletedP0R-004Automatic IDs

What IDs do the 69 automatic Divinitus monsters and 26 automatic spells receive in the frozen load order?

Why it matters

Stable website records and downstream references require versioned secondary identities.

Resolution route

Exact-version structured Inspector register in the independent integrity report; engine confirmation remains separately labelled pending.

Read the canonical section →
CompletedP0R-005Source integrity

Which commands in the supplied mods fall outside complete current auxiliary-manual definitions?

Why it matters

An unfamiliar command cannot be explained safely until documentation, parser recognition, annotation syntax, and likely errors are separated.

Resolution route

Static command inventory against current official manuals, patch notes, and the pinned parser in the independent integrity report.

Read the canonical section →
CompletedP1R-006Economy

What are the current unmodded Growth and Death income percentages?

Why it matters

Pretender and fort economics depend on the correct scale multiplier.

Resolution route

Modding Manual 6.34 defines `#deathincome` default 2; no official announcement through 6.36 changes it.

Read the canonical section →
CompletedP1R-007Economy

What are the current unmodded Order and Turmoil resource percentages?

Why it matters

Production planning and scale evaluation depend on the current value.

Resolution route

Revision-2 main-manual 2% rule checked against the complete official patch ledger through 6.36.

Read the canonical section →
QueuedP1R-008Economy

At which steps does the engine round income, resources, Recruitment Points, and fort draw?

Why it matters

Close recruitment and fort calculations can change at integer boundaries.

Resolution route

The canonical section now separates six rounding subsystems and their operational displays; complete closure still requires published 6.36 boundary reproductions or developer-confirmed formulas.

Read the canonical section →
CompletedP1R-009Recruitment

What is the current Commander Point base and how do exceptional modifiers stack?

Why it matters

Commander bottlenecks can determine fort and mage efficiency.

Resolution route

Revision-2 fort bonuses, current 6.35 community base and accumulation reference, official `#slowrec` and `#rpcost` semantics, AI exclusions, and patch review through 6.36.

Read the canonical section →
In progressP1R-010Upkeep

How are sacred slaves, mounted forms, and shapechanged units charged upkeep?

Why it matters

Persistent roster costs affect long-war sustainability.

Resolution route

The 6.33 observation and pinned 6.35 component fields resolve stacking and mounted decomposition; annual samples exclude a simple final floor, while shape classes and monthly aggregation remain open.

Read the canonical section →
QueuedP1R-011Unrest

Which current unrest thresholds reduce Recruitment Points and Commander Points?

Why it matters

A province can appear affordable while being unable to recruit the planned roster.

Resolution route

Official shutdown and current community reduction claims are preserved; the loss-floor reading now has explicit 1-, 2-, and 3-point candidate thresholds, still awaiting a versioned reproduction.

Read the canonical section →
QueuedP1R-012Supply

What is the exact fort-supply distance arithmetic under current rules?

Why it matters

Supply range determines operational reach and siege endurance.

Resolution route

Range, maximum distance, and highest-fort selection are separated from the official `x6` versus `x4` multiplier conflict; a published 6.36 distance series remains required.

Read the canonical section →
In progressP1R-013Starvation

Are commanders ever exempt from starvation, and which forms or abilities alter the result?

Why it matters

Commander survival affects retreats, sieges, and remote expeditions.

Resolution route

Need Not Eat, the 6.18 transformation correction, 6.35 object fields, and the 6.35 equipment-refresh fix resolve explicit immunity and display state; generic priority remains open.

Read the canonical section →
QueuedP1R-014Pretenders

What is the current awakening-point distribution for dormant and imprisoned Pretenders?

Why it matters

Opening timing determines whether a design solves expansion or only a later war.

Resolution route

The June 2026 Dominions 6 page republishes Loggy's model, but source tracing reaches pre-Dominions 6 notes, no 6.x raw sample, and a one-turn range discrepancy. Current reproduction or developer confirmation is still required.

Read the canonical section →
CompletedP1R-015Dominion

What are the current checks and order for ordinary dominion spread?

Why it matters

Temple, priest, and candle investments depend on the actual spread model.

Resolution route

Revision-2 official formulas and turn sequence, reconciled with the 6.13 random-preaching correction and later patch history.

Read the canonical section →
CompletedP1R-016Blessings

Which blessing tags, values, and activation edge cases differ from the revision-2 manual?

Why it matters

Small errors can invalidate a Pretender design or sacred package.

Resolution route

6.35 structured bless data plus official rules and patches through 6.36 establish activation gates, automatic blessing, repeatability, overlap, weapon-trigger, item, and mount boundaries; adjacent transformation and cross-source stacking remain separate questions.

Read the canonical section →
CompletedP1R-017Pretender death

What are the current Call God thresholds and contribution rules?

Why it matters

Recovery planning after a god's death depends on time-to-return.

Resolution route

Official Holy, Disciple-game, Elegist, Recall God, Trinity, and hosting rules are reconciled with published controlled research establishing a fixed 50-point base and per-priest effective-rating `-1/0/+1` variation; detailed routing and placement remain Current Community Reference.

Read the canonical section →
CompletedP1R-018Victory

How are same-turn Throne claim, province loss, and victory checks ordered in current play?

Why it matters

The result can decide a game despite later movement or siege outcomes.

Resolution route

Official steps 8 and 57, full and partial ownership rules, the current conquest rule, and a published same-turn report establish the claimant-death, unfortified-conquest, siege, and fort-storm branches. Exact simultaneous winning-total ties remain separate.

Read the canonical section →
In progressP1R-019Combat

What is the exact current survivor bonus in morale checks?

Why it matters

Rout thresholds influence squad sizing, standards, and casualty tolerance.

Resolution route

Current community formula supplies `round(5 x surviving proportion)`; a current raw boundary set and separate commander treatment are still required.

Read the canonical section →
In progressP1R-020Combat

How much fatigue do active units recover while conscious under ordinary conditions?

Why it matters

Fatigue breakpoints shape armour, melee endurance, and spell-support value.

Resolution route

Current community reference supplies one per active round plus Reinvigoration; a frame-by-frame 6.36 reproduction remains required.

Read the canonical section →
In progressP1R-021Combat

What is the exact harassment accumulation and decay model?

Why it matters

Defence collapse and swarm counters depend on more than the visible attack value.

Resolution route

Official accumulation is resolved; a Dominions 5 decay constant is retained only as a regression hypothesis for a current instrumented reproduction.

Read the canonical section →
QueuedP1R-022Combat

What are the complete current weapon cooldown and combat-speed constants?

Why it matters

Attack rate changes damage delivery, repel exposure, and fatigue pressure.

Resolution route

Current structured data and published timing reproduction.

Read the canonical section →
In progressP1R-023Mounted combat

What are the full current mounted carry, targeting, and movement calculations?

Why it matters

Rider and mount statistics otherwise produce misleading army comparisons.

Resolution route

Official targeting and component rules are resolved; carry, mixed-component movement, and exceptional modifier order remain open.

Read the canonical section →
In progressP1R-024Magic

What thresholds govern optional combat-gem use and refusal?

Why it matters

A scripted spell package can fail because the caster conserves a gem.

Resolution route

Official 6.12, 6.15, and 6.30 corrections bound the historical thresholds; a current reproducible battle set remains required.

Read the canonical section →
QueuedP1R-025Magic

Where does rounding occur in spell fatigue, penetration, communion sharing, forging, and ritual contests?

Why it matters

Boundary values can change caster safety and access ladders.

Resolution route

Published current reproductions separated by subsystem.

Read the canonical section →
In progressP1R-026Communions

What current edge cases govern shared self-buffs, collapse, and automatic communion items?

Why it matters

Communion failure can destroy the most valuable mage concentration in an army.

Resolution route

Manual rules and official 6.12-6.30 corrections resolve the core; automatic-item, form-change, and forced-removal behaviour remain open.

Read the canonical section →
In progressP1R-027Movement

What is the exact interception probability and battle location when hostile forces swap provinces?

Why it matters

Movement prediction determines reinforcement and retreat planning.

Resolution route

A published chassis-value algorithm supplies a precise hypothesis; a 6.36 map-and-save reproduction remains required.

Read the canonical section →
CompletedP1R-028Patrol

What are the current patrol-detection distributions across stealth and patrol modifiers?

Why it matters

Counter-raiding and scout survival depend on risk rather than a binary threshold.

Resolution route

The official open-ended 2d25 formula has been enumerated directly from D=-60 to +60; exceptional contributors remain regression tests.

Read the canonical section →
In progressP1R-029Raiding

What are the current Raid and pillage output functions?

Why it matters

Economic warfare cannot be compared honestly without expected return and population damage.

Resolution route

Official legality and sequence are resolved; historical exact-output formulas are now 6.36 reproduction predicates rather than current law.

Read the canonical section →
In progressP1R-030Diplomacy

Which binding-NAP edge cases occur under every diplomacy setting?

Why it matters

Interface-enforced treaties must not be described through informal multiplayer custom.

Resolution route

Official 6.01-6.30 exceptions are versioned; the complete binding, nonbinding, and absent action matrix remains open.

Read the canonical section →
CompletedP1R-031Thrones

What are the complete current Throne identities and object effects?

Why it matters

Endgame plans require exact Ascension Points, defenders, and claimed bonuses.

Resolution route

Pinned 6.35 structured site data, cross-checked against current official rules.

Read the canonical section →
QueuedP2R-032Domes

In what order are layered domes checked, and are their outcomes independent?

Why it matters

Remote warfare portfolios depend on cumulative interception risk.

Resolution route

Published current controlled reproduction.

Read the canonical section →
QueuedP2R-033Wish

What vocabulary, aliases, distributions, and restrictions does Wish currently accept?

Why it matters

Late-game plans can waste rare Astral access on obsolete or ambiguous requests.

Resolution route

Current official data or versioned published catalogue with reproduction.

Read the canonical section →
QueuedP2R-034Artifacts

How are simultaneous artifact forges and global casts resolved at exact ties?

Why it matters

Multiplayer races need a defensible risk model.

Resolution route

Official hosting rule or published simultaneous-order reproduction.

Read the canonical section →
QueuedP2R-035Assassination

What are the exact bodyguard, Patience, surprise, and mounted-assassination distributions?

Why it matters

Commander survival packages depend on more than nominal bodyguard count.

Resolution route

Published current controlled reproduction.

Read the canonical section →
QueuedP2R-036Cataclysm

What is the final current Cataclysm outcome wording and horror interaction?

Why it matters

Endgame clocks and coalition decisions depend on the actual failure state.

Resolution route

Current official object data and patch notes.

Read the canonical section →
QueuedP2R-037Event systems

In what order do several rarity-5 global state machines update the same state?

Why it matters

Large overhaul compatibility can fail without any numeric collision.

Resolution route

Author documentation or published deterministic harness.

Read the canonical section →
QueuedP2R-038Mod parser

Which cross-mod name-reference categories resolve before or after later definitions?

Why it matters

Name references can fail even when numeric IDs do not collide.

Resolution route

Official parser documentation or minimal published loader reproduction.

Read the canonical section →
QueuedP2R-039Object inheritance

Which hidden copied attributes are absent from `ctrl+i` and ordinary inspector cards?

Why it matters

A visible final card may omit inherited behaviour needed for compatibility.

Resolution route

Exact-version source history plus structured engine export.

Read the canonical section →
QueuedP2R-040Transformations

Which prophet, mount, heroic, item, and temporary states survive combined transformations?

Why it matters

Shape chains can silently lose national or sacred roles.

Resolution route

Published current transformation matrix.

Read the canonical section →
QueuedP3R-041Events

What are the current event-variable overflow and negative-value behaviours?

Why it matters

Long event campaigns can corrupt state near numeric boundaries.

Resolution route

Official limit documentation or minimal published harness.

Read the canonical section →
QueuedP3R-042Performance

How does hosting time scale with large always-event libraries?

Why it matters

Scenario design needs a practical performance budget.

Resolution route

Published hardware, turn, province, and event-count benchmark.

Read the canonical section →
QueuedP3R-043AI

How often are AI templates selected and how reliably does the AI use multi-plane gates?

Why it matters

Scenario claims should distinguish configured hints from observed behaviour.

Resolution route

Published behavioural sample tied to version and map.

Read the canonical section →
QueuedP3R-044Save compatibility

Which inserted automatic spell and item objects break existing saves?

Why it matters

Release updates need a safe migration policy.

Resolution route

Published version-to-version save matrix.

Read the canonical section →
QueuedP3R-045Networking

Which filename and dependency mismatches are rejected or silently tolerated by the lobby?

Why it matters

Public mod releases need predictable multiplayer installation behaviour.

Resolution route

Official documentation or published clean-client matrix.

Read the canonical section →
CompletedP0R-046Experience

Does a current five-star unit receive a cumulative +2 or +3 Hit Points from experience?

Why it matters

A public veteran calculator must not conceal a version conflict.

Resolution route

Official 6.13 changed veteran HP to +1 at each star from the third onward, 6.14 corrected XP HP-stat handling, and the current manual repeats the three increments.

Read the canonical section →
In progressP1R-047Heroic abilities

Which Hall-of-Fame scoring and heroic-growth formulas remain unchanged in 6.36?

Why it matters

Old reverse engineering is useful but cannot be represented as current official law.

Resolution route

Edition 28 defines the official boundary and a versioned raw-observation template; current reproducible tests or engine-backed reverse engineering must supply any formula.

Read the canonical section →
CompletedP1R-048Perception

How do current perception abilities divide Glamour, Invisibility, Unseen, Illusion, and Spiritform targets?

Why it matters

A false equivalence can invalidate targeting and counter design.

Resolution route

Official 6.36 ability definitions, current spell descriptions, and a patch check establish the category division; two narrower runtime edges moved to R-058.

Read the canonical section →
In progressP1R-049Ability stacking

Which ability sources stack, use best-only, or replace one another across form, item, bless, and spell?

Why it matters

Duplicate investment can waste gems, design points, and scripts.

Resolution route

Current definitions confirm best-only Standard and Inspiring Researcher, cumulative experience and Horror Mark, and non-stacking Blur, Displacement, and Invisibility; unlisted abilities remain test-specific.

Read the canonical section →
QueuedP2R-050Experience

Which current passive XP exceptions apply to Mindless units, sites, items, arenas, and events?

Why it matters

Veteran timing and Hall-of-Fame plans depend on the actual gain sources.

Resolution route

Controlled monthly observation and current data export.

Read the canonical section →
QueuedP2R-051Unit classes

Which condition immunities follow from a visible class and which require a separate hidden tag?

Why it matters

Visual or taxonomic assumptions can produce false counters.

Resolution route

Current object export plus controlled spell and condition matrix.

Read the canonical section →
QueuedP2R-052Mount state

How do mount loss, Reclaim Mount, automatic return, and shape changes transfer experience and conditions?

Why it matters

Mounted commanders can change body and function across the turn boundary.

Resolution route

Controlled mounted-commander series under 6.36.

Read the canonical section →
QueuedP1R-053Independents

What are the complete 6.35 independent population types and their province recruitment rosters?

Why it matters

Expansion, fort placement, and off-path recruitment depend on exact independent access.

Resolution route

Exact-version engine or inspector export containing population-type membership.

Read the canonical section →
QueuedP2R-054Summons

Which unit identities satisfy the 25 unresolved selection- or tag-based summon relations?

Why it matters

A spell record is incomplete when it names a selector but not the possible summoned units.

Resolution route

Exact-version engine export or published reproducible selector resolution.

Read the canonical section →
QueuedP2R-055Object labels

What are the authoritative human labels for remaining source-native item and site property fields?

Why it matters

Public filters should be readable without pretending that an inferred label is official.

Resolution route

Current UI wording, official manuals, and exact-version object export compared field by field.

Read the canonical section →
In progressP2R-056Patch classification

Which of the 250 review-recommended patch records need a different fine-grained class or more precise canonical destination?

Why it matters

Source completeness is settled, but accurate filters improve website maintenance and command chronology.

Resolution route

Human review of each official source bullet against the Book XIII classification key and canonical ownership map.

Read the canonical section →
QueuedP2R-057Command documentation

Which of the 60 reference-only, nine mention-only, and five 6.36 patch-only tokens can receive verified semantics without inventing undocumented behaviour?

Why it matters

Search is complete, but a token's official existence is not always a complete behavioural contract.

Resolution route

Later official manuals or announcements, developer clarification, or a published minimal reproduction tied to an exact version and object context.

Read the canonical section →
In progressP1R-058Perception edges

Do Spirit Sight or blindness alter innate Glamour's Mirror Image resolution, and which non-scout information channels reveal Glamour units in friendly provinces?

Why it matters

Category boundaries are documented, but these exact interactions still affect counter selection and strategic detection.

Resolution route

The manual explicitly confirms Arcoscephale dominion scrying and The Eyes of God as narrow channels; reproduce those controls and run the Edition 29 battle and information matrix for the remaining edges.

Read the canonical section →